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How to Run Interactive Fiction Games

Welcome to the world of modern interactive fiction! A game that brought you to this page is a proof that text adventures, or "interactive fiction" as we die-hard fans like to call them, are alive and well thanks to several excellent text authoring languages. Inform , TADS , and Hugo are the most popular languages in modern-day IF world. New TADS and Inform games are being produced almost monthly by IF enthusiasts. Inform has the added bonus of its ability to run Infocom games, but new versions of TADS allow HTML elements which make graphics and sound integration easier than ever. Hugo is a relatively new language that is gaining popularity among IF authors.

In order to play some of these games, you would need an interpreter program (which is similar to an operating system-- it's a "front-end," that reads the game data files and "interprets" them into a playable game. All of these interpreters are available at the GMD IF Archive, of which I recommend the following (click on the names to download)

Got those interpreters? Good. Now: Inform and TADS games are easy to distinguish by their file extension: .z5 (or .z8) are Inform games, and .gam are TADS. If you install HTML TADS, TADS games can be run automatically by clicking on their names. You can do the same with WinFrotz.

There are numerous sites dedicated to modern-day IF. For more information and thorough reviews, check out the following:

Enjoy the games! Here's a tip: if you have any Infocom game, try to run them with WinFrotz (open the .DAT file)-- it's a much better way of playing :)